2.5D Certification: Lift system
The next requirement if to create a functional lift system and the switch between floors have a 5 second delay at each level.
The implementation of this have been done with primitive objects:
Riding the elevator in Unity
Now, it’s time for the player take a ride on the elevator. He needs to press the panel again to up. However, how can…
Removing Jitter from using the Elevator in Unity
Similar to what has been implemented in the moving platform, to remove the jitter on the player using the elevator, you…
I can use the same code, with different assets:
To be honest, blocking with primitives is the way to go because designing pretty levels with the right assets is hard at least for me.
The only issue is to make sure that there’s a 5 second delay between moving from one level to another. To me, this means that the elevator speed varies on height. So basically, you can get the difference between y positions then divide by 5. That should be the speed.
Now, I have a working elevator where the delay between one floor and another is 5 seconds.