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Jaime
Jaime

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Nov 29, 2021

2.5D Certification: Adding Player Roll animation

First, I got the animation from mixamo.com. Make sure to check In Place so that we let the Physics controller do the forward movement. In terms of importing the animation, I had to bake some positions into the Pose to stop it from making funny movements:

Player Roll

2 min read

2.5D Certification: Adding Player Roll animation
2.5D Certification: Adding Player Roll animation
Player Roll

2 min read


Nov 29, 2021

2.5D Certification: Creating a moving platform in Unity

The next certification requirement is to create a Moving Platform prefab. Fortunately, I’ve implemented this before: Creating a moving platform in Unity To create a moving platform, you will need to provide the position of the origin and destination which you can provide…gamedevbox.medium.com Fixing Player moving with platform If you noticed in the previous article that as soon as you stop moving the Player in a moving platform, it will drop…gamedevbox.medium.com

Moving Platform

2 min read

2.5D Certification: Creating a moving platform in Unity
2.5D Certification: Creating a moving platform in Unity
Moving Platform

2 min read


Nov 29, 2021

2.5D Certification: Collectable

The next requirement is to create a collectable. This has been created before in: Creating collectibles If you have implemented it before in one game, you probably will do it in another game. In the past, I created a power…gamedevbox.medium.com For now, my collectable is a Battery: It uses a Delegate to communicate that the Battery collided with the Player:

Collectibles

2 min read

2.5D Certification: Collectable
2.5D Certification: Collectable
Collectibles

2 min read


Nov 28, 2021

2.5D Certification: Lift system

The next requirement if to create a functional lift system and the switch between floors have a 5 second delay at each level. The implementation of this have been done with primitive objects: Riding the elevator in Unity Now, it’s time for the player take a ride on the elevator. He needs to press the panel again to up. However, how can…gamedevbox.medium.com Removing Jitter from using the Elevator in Unity Similar to what has been implemented in the moving platform, to remove the jitter on the player using the elevator, you…gamedevbox.medium.com

Lift System

2 min read

2.5D Certification: Lift system
2.5D Certification: Lift system
Lift System

2 min read


Nov 28, 2021

2.5D Certification: Creating a modular prefab for the platforms

The first item in the certification is to make modular prefab for the platforms. Prefabs are very useful to re-use items that have already been created. It can also be used as a template where updating the template updates all instances using the prefab. As of now, I have a bridge, a platform and a platform with a ledge: There’s no behavior for the bridge and platform. But for the platform with a ledge it has additional components such as the grab position collider, climb and stand position.

Modular Prefabs

2 min read

2.5D Certification: Creating a modular prefab for the platforms
2.5D Certification: Creating a modular prefab for the platforms
Modular Prefabs

2 min read


Nov 21, 2021

Update: Imported bridges and platforms created in Blender in Unity

This is just a draft, but I added platforms I created in Blender and imported them in Unity. Here’s the Blender interface: Here’s how it looks like when imported to Unity:

Blender

1 min read

Update: Imported bridges and platforms created in Blender in Unity
Update: Imported bridges and platforms created in Blender in Unity
Blender

1 min read


Nov 17, 2021

My certification project before the coaching program

fI’ve been a member of GDHQ for a long time and I’ve taken this course earlier in the year. This is what I was able to accomplish though it is not complete. As you can see above that it’s not that polished and jumping is so unrealistic. I think I used root animation here as well. Now, I would like to see how I will approach the same certification project while working on this coaching program. The major advantage of the coaching program is the requirement to document your progress. Although, the speed of development is slower this way, you get to understand Unity more. I’m also fond of Blender now so I’m hoping that I can apply what I’ve learned here as I will use this as one of my portfolio projects.

Then And Not Now

1 min read

My certification project before the coaching program
My certification project before the coaching program
Then And Not Now

1 min read


Nov 16, 2021

Implementing Climb up animation in Unity

As per the last article, I’ve implemented grabbing a ledge. It’s now time to be able to climb up and stand on the platform. We need the climb up animation which we can get from mixamo.com:

Climb Up

3 min read

Implementing Climb up animation in Unity
Implementing Climb up animation in Unity
Climb Up

3 min read


Nov 15, 2021

Ledge Grab in Unity

Now that the Player can run and perform a running jump, we would like it to grab a ledge if it could reach it. First, we need to get a hanging idle animation which again we can get from Mixamo.com:

Ledge Grab

3 min read

Ledge Grab in Unity
Ledge Grab in Unity
Ledge Grab

3 min read


Nov 15, 2021

Flipping the character based on direction in Unity

Right now, our Player runs and jumps backward when moving left. It’s time to make the character face the other direction first before performing those actions. Luckily, it all depends on value of getting horizontal input. When left is pressed, the value is -1. When it’s idle, it’s 0. When right is pressed, the value is 1. From here you can just flip the y axis of transform.localEulerAngles to flip the character as well.

Flipping The Character

1 min read

Flipping the character based on direction in Unity
Flipping the character based on direction in Unity
Flipping The Character

1 min read

Jaime

Jaime

9 Followers

I love game design and development.

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